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Real racing 3 master advanced guide skills introduction

2024/9/10 17:21:09

Real Car 3 can't go through the corners by drifting, this game drifts the tires straight up. The speed decreases dramatically, which is much slower than decelerating into the corner, so friends who try to drift over the corner do not try again, and concentrate on studying the skills of the corner.

Real racing 3 master advanced guide skills introduction

One: driver assistance function

1. Complete novice or just play occasionally, it doesn't matter if you win or lose the game, you have a certain chance to win the game. Full support is recommended, but the task in the achievement cannot be completed.

2. If you want to win most races and do not want to be too difficult, the brake assist can be adjusted to the low level, basically you can win the championship, but you can not complete the task in the achievement. (Valid in IA mode)

3. In TSM mode, friends with high scores or some pursuit of the game, it is recommended that you fully assist and fully control. In the following figure, the adjustment of reaching the goal through the game can obtain the achievement of "novice road, novice take-off, novice rise; True racing, purism, virtuoso "task.

Two: an important factor in the success or failure of a race in addition to the performance of the car, the track of the track is also very important, the same level of car in the line to go well, low or original car can exceed the high car.

1. The line is good or bad depends on the smoothness of your bend, the bend pays attention to out-in-out, the so-called outside and inside, refers to the route of the car through the bend, from approaching the bend to entering the bend and then to the line taken out of the bend.

2. Nene is indeed the shortest line, but in fact, the first consideration of the car through the corner is "the line that can pass the corner fastest", as for whether the shortest line is not an absolute factor, the first weight of the car is time, rather than distance. Mathematically, the inner inner is the shortest, but in fact, walking the inner inner line will make the car in and out of the bay speed drop is very large, in order to pass the corner in such a small radius of rotation, the speed is bound to drop a lot, for the acceleration of the corner is extremely unfavorable, but the outside and inside is not the shortest route, but it can provide the car with a relatively high speed through the corner, compared to the two, On the contrary, the outside and inside pass the corner in a relatively short time, and "time" is the factor that determines the victory of the race.

Real racing 3 master advanced guide skills introduction

3. In terms of turning, the pursuit of the car is not only the fastest through the corner, but also the fastest exit speed, if it is just faster than others into the corner, but if the exit speed is slow or will be rushed by the opponent, on the contrary, if there is a faster exit speed than the opponent, even if it is behind the opponent, after the corner can still surpass him. Therefore, there is also an outside-in line that pays attention to the bending speed.

4. The blue line is the outside-in. From a macro point of view, it still belongs to the outside and inside line. The speed of turning out depends on the length of the acceleration distance of the car after the critical point to the exit of the corner, who can accelerate earlier after the critical point, the better the speed of turning out. From the figure, it can be seen that because of the asymmetry of the line outside and inside, the critical point is advanced, making it have a relatively long acceleration distance out of the corner, so there is a higher speed out of the corner, which is quite conducive to surpassing others after turning out. Occasionally in F1, when the front and rear cars have similar skill and performance, the rear car can only follow the front car in and out of the corner but has no chance to overtake. Even if the performance of the rear car is strong, it will be because the outside and outside the line is occupied by the front car, in the same line if hasty acceleration will have the danger of chasing the front car, in this situation, the rear car may abandon the outside and inside and change to the outside and inside, hoping to match the advantages of its own performance with the outside and inside line, with faster turning speed to surpass the front car.

On the whole, in the attacking corner part, to use the buzzword, the outside and the inside are still king! But this rule is not static, in fact, when the multi-car competition, the situation will become quite complex, to attack before, to defend after, know how to use flexibly, outside and inside will have the opportunity to break through the outside and inside the defense, and even in some special circumstances, inside is the most favorable route. There are no certain rules, as long as the skill is good, even if the car performance is slightly worse than people, but there is still a chance to take down a strong opponent.

Real racing 3 master advanced guide skills introduction

Three: Maximum use of the track:

1. Press the shoulder (the one with red and white bars), the shoulder can not only prompt the bend, but also press on it to get a larger Angle into the bend, and the grip is better than the road surface, and the pressure on the shoulder after the bend is not so easy to slip.

2. Fake grass, in fact, fake grass does not affect the speed, the role is similar to the above, the Angle can be larger before entering the corner, but the biggest role is to run to the fake grass after the corner to ease the corner.

Four: Circuit tangent shortcut:

In the real Car 3, except for the Melbourne circuit and the Indianapolis circuit, there are shortcut routes, but only suitable for use in auxiliary situations, and the auxiliary party will be very stressful.

Five: Upgrade or modify the sports car configuration

Upgrade requires a lot of RS and gold coins, manual party according to the following parameters to gradually upgrade, brush the currency can be ignored.

Real racing 3 master advanced guide skills introduction

Parameters are: number of poles, 100 meters acceleration time, braking distance, grip.

Different tracks have different car choices, and cars in the same class may not be suitable for every track. For example, Bathurst, a high-speed track with high speed parameters, is the first choice, and Melbourne, a multi-turn track with fast 100-meter acceleration is the first choice.

Six: Avoid rubbing walls as much as possible

The real race car 3 track wall jokingly glue wall is not blown, a little touch, speed drastically reduced.

Real racing 3 master advanced guide skills introduction

Seven: Overtaking in the inner lane as much as possible and reducing crashes.

In the cup you will always be the 22nd starting, under normal circumstances, the first lap is not in the top 5, the basic car is running far away, so in the first lap of the corner to abnormal line in the inner strong super, even on the grass also want to super, brushing and touching will certainly be some, but better than in the pile hit more miserable, a serious crash will affect the performance of the car, Therefore, the local car in front of us should be faster and less collision, so as to save the strength of the first car.

Real racing 3 master advanced guide skills introduction

Eight: When you are sure to win the game but it is a data control (personal data gold, silver, copper and other proportion), please do not quit the game, but turn off the whole game, the background is also turned off. Then re-enter the game.

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